2009年4月24日 星期五

Cold War Crisis(C&C zH mod CWC)養成計劃六——長袖善舞


上一篇鄙人圖中飛機們機翼后面拖著的漂亮長帶,想必讓你印象深刻。事實上,這些唯有在飛行表演中才能一見的效果。如果能換自己的貼圖,自然就更加的美好了。另外,為了效果絢麗,千萬把運動的ini【Locomotor.ini】里面的飛機運動的對應ini中的LateralVelocityRollFactor改成一個>0.5的數字。這樣,飛機側翻會非常的頻繁,煞是絢麗。

ParticleSystem.ini 和各單位自己的ini,當然,主要是Aircraft單位。對于tank我算是毫無興趣。

以為上次的Me262為例。

open ParticleSystem.ini

find (ctrl+F):JetContrail

ParticleSystem JetContrail ;名字
  Priority = CRITICAL ;這是權限,這樣是最高的權限
  IsOneShot = No ;這的意思是是不是發射的,一般都不是。
  Shader = ALPHA ;透明度的類型,差別在于顯卡的運算方式,我也不很清楚
  Type = STREAK ;還有一類是“PARTICLE”
  ParticleName = EXContrail.tga ;這是原型的文件,對于本次修改,就不用改變了,除非你有什么變態的想法。
  AngleZ = 0.00 0.00 ;初始角度
  AngularRateZ = 0.00 0.00 ;z軸的角速度
  AngularDamping = 0.00 0.00 ;
  VelocityDamping = 0.93 0.94
  Gravity = 0.00 ;這是重力的定義,會讓粒子和單位的“mass”一個效果
  Lifetime = 30.00 30.00 ;粒子活著的時間,請讓它和后面那個變透明的時間一致
  SystemLifetime = 0 ;永遠發粒子
  Size = 0.10 0.20
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30 ;變大變小的速度
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 10 ;這是重點,這里的數字前后兩個隨機選,不能超過一,意思為透明度
  Alpha3 = 1.00 1.00 20 ;然后十m秒為半透,二十m秒全顯示
  Alpha4 = 0.00 0.00 30 ;三十m秒后全透明
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:254 G:254 B:254 0 ;顏色,對于尾氣來說,只有這行有用
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:255 G:255 B:255 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00 ;創造粒子的延時
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00 ;產生粒子之前的延時
  DriftVelocity = X:-0.20 Y:0.00 Z:-0.20 ;粒子出現后的速度,定義復圖案就靠它了
  VelocityType = ORTHO ;移動類型,這樣是向外
  VelOrthoX = -2.00 -2.00 ;
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE ;只有設置為此有下面兩項
  VolLineStart = X:0.00 Y:0.00 Z:0.00 ;產生時的位置,對于飛機,調X
  VolLineEnd = X:0.00 Y:0.00 Z:0.00
  IsHollow = No ;no的情況下,一直有粒子被創造
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924 ;以下是風的效果,不管
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

這是它原來的樣子,我稍微講解一番這個粒子系統,標注在里面

這些都還只不過和目標沾點邊,事實上,它的作用表現在飛機翅膀的粒子定義上,可以看到,一個最基本的飛機翅膀粒子效果:

DefaultConditionState【正常飛行狀態】

有定義

ParticleSysBone = WingTip01 CWCgenJetContrail
ParticleSysBone = WingTip02 CWCgenJetContrail

這個一般也不會去注意,其實它的意思是,翅膀一【正看左邊】和翅膀二【正看右邊】的粒子效果,默認是發自邊緣

而據我的實踐發現,這個東西是可以重復定義的。

說到這里,你可以先試驗試驗效果,一個后面加上red 一個加上green。這兩個是內置的,用在某次國產動畫上。

像這樣

ParticleSysBone = WingTip01 JetContrailRed
ParticleSysBone = WingTip02 JetContrailBlue

保存(save)然后進入游戲看看效果吧,如底下那樣

F15basic

當然,對于那個粒子系統,你可以參看我的注解修改下或者新建個新的顏色或者什么的。至于長度,其一是調整livetime。然后是那個消失時間,比如

Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 1.00 1.00 5
  Alpha3 = 0.00 0.00 300

你會發現它非常的長……超過了整個屏幕

當然,你也會發現,如果不斷讓它消失然后又出現,甚至可以用來做出一面星條旗。當然,那太瘋狂了。對于可以用來象征德國的德國顏色,可以這么定義:

ParticleSysBone     = Wingtip01 JetContrailRed
     ParticleSysBone     = Wingtip01 JetContrailYellowout
     ParticleSysBone     = Wingtip01 JetContrailblackout
     ParticleSysBone     = Wingtip02 JetContrailRed
     ParticleSysBone     = Wingtip02 JetContrailYellowin
     ParticleSysBone     = Wingtip02 JetContrailblackin

 

對于其中每一個,你要通過定義

DriftVelocity =

VolLineStart = X  VolLineEnd = X:

都是定義X這一項。

譬如IN的部分就是這樣。

DriftVelocity = X:-0.30 Y:0.00 Z:-0.20
VolLineStart = X:-8.00 Y:0.00 Z:0.00
 VolLineEnd = X:-8.00 Y:0.00 Z:0.00

然則,out就是

DriftVelocity = X:0.30 Y:0.00 Z:-0.20
VolLineStart = X:24.00 Y:0.00 Z:0.00
VolLineEnd = X:24.00 Y:0.00 Z:0.00

至于顏色,那是由紅綠藍三色搭配的,應該都會。

還有size大小問題,1.0就很大了,當然也可以超過1。默認只有0.5左右

真的可以定義出一面美國國旗出來,但是我沒那個情調,所以算了。

圖片展示

圖一:星條旗永不落sshot035圖二:投誠的SU27,我方生產的…… 圖三: 群魔亂舞,那團綠火的效果也是我定義的

sshot056 給一些設計好的代碼

ParticleSystem JetContrailout
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 530.00 530.00
  SystemLifetime = 0
  Size = 0.10 0.20
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 10
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:254 G:254 B:254 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:255 G:255 B:255 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.20 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:16.00 Y:0.00 Z:0.00
  VolLineEnd = X:16.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailGold
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 1.00 1.00 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:215 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:255 G:255 B:255 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:8.00 Y:0.00 Z:0.00
  VolLineEnd = X:8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailBlue
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.20 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:0 B:255 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:8.00 Y:0.00 Z:0.00
  VolLineEnd = X:8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailBluein
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.20 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 10
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:0 B:255 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:-0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:-8.00 Y:0.00 Z:0.00
  VolLineEnd = X:-8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailBlueout
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.20 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 10
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:0 B:255 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:24.00 Y:0.00 Z:0.00
  VolLineEnd = X:24.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailYellowout
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:214 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:20.00 Y:0.00 Z:0.00
  VolLineEnd = X:24.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailYellowin
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:214 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:-0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:-4.00 Y:0.00 Z:0.00
  VolLineEnd = X:-8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailblackin
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:1 G:1 B:1 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:-0.20 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:4.00 Y:0.00 Z:0.00
  VolLineEnd = X:0.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailblackout
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:1 G:1 B:1 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.20 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:12.00 Y:0.00 Z:0.00
  VolLineEnd = X:16.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailRed
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:0 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:8.00 Y:0.00 Z:0.00
  VolLineEnd = X:8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailRedin
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 30.00 30.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 1.00 1.00 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:0 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:-0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:-8.00 Y:0.00 Z:0.00
  VolLineEnd = X:-8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailRedout
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.60 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 1.00 1.00 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:0 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.30 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:24.00 Y:0.00 Z:0.00
  VolLineEnd = X:24.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem JetContrailGreen
  Priority = CRITICAL
  IsOneShot = No
  Shader = ALPHA
  Type = STREAK
  ParticleName = EXContrail.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.93 0.94
  Gravity = 0.00
  Lifetime = 300.00 300.00
  SystemLifetime = 0
  Size = 0.20 0.40
  StartSizeRate = 0.00 0.00
  SizeRate = 0.03 0.30
  SizeRateDamping = 0.96 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 5
  Alpha3 = 0.00 0.00 30
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:255 B:0 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:32 G:32 B:32 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:-0.20
  VelocityType = ORTHO
  VelOrthoX = -2.00 -2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:8.00 Y:0.00 Z:0.00
  VolLineEnd = X:8.00 Y:0.00 Z:0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

把上面那個弄進粒子系統ParticleSystem.ini

然后一些國家象征代碼

雙色美利堅USA

ParticleSysBone     = Wingtip01 JetContrailRed
ParticleSysBone     = Wingtip01 JetContrail
ParticleSysBone     = Wingtip02 JetContrailRed
ParticleSysBone     = Wingtip02 JetContrail

三色星條旗USA

      ParticleSysBone     = Wingtip01 JetContrailRed
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip01 JetContrailBluein
      ParticleSysBone     = Wingtip02 JetContrailout
      ParticleSysBone     = Wingtip02 JetContrailBlueout
      ParticleSysBone     = Wingtip02 JetContrailRed

德意志Deutschland

      ParticleSysBone     = Wingtip01 JetContrailRed
      ParticleSysBone     = Wingtip01 JetContrailYellowout
      ParticleSysBone     = Wingtip01 JetContrailblackout
      ParticleSysBone     = Wingtip02 JetContrailRed
      ParticleSysBone     = Wingtip02 JetContrailYellowin
      ParticleSysBone     = Wingtip02 JetContrailblackin

USSR蘇聯邪惡帝國,或者用來指代支那國也可以

      ParticleSysBone     = Wingtip01 JetContrailRedin
      ParticleSysBone     = Wingtip01 JetContrailGold
      ParticleSysBone     = Wingtip02 JetContrailRedout
      ParticleSysBone     = Wingtip02 JetContrailGold

臺灣共和國(Taiwan)

ParticleSysBone     = Wingtip01 JetContrailBlue
ParticleSysBone     = Wingtip01 JetContrail
ParticleSysBone     = Wingtip02 JetContrailGreen
ParticleSysBone     = Wingtip02 JetContrail

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